Play Candle Hop
Tap through the gaps and keep the run alive.
Candle Hop is a one-button arcade. Tap to lift, let the character fall, and pass through the candle gaps. Each gap adds a point. Clipping a candle ends the run.
No wallet or funds are needed to play. Scores do not create positions, payouts or trading ratings.
Choose Play to begin, with Calmer ramp available before the run. Tap or press Space to hop through the gaps.
- 1Choose Play to begin the no-stake arcade run.
- 2Enable Calmer ramp if you want a gentler speed increase.
- 3Tap the game or press Space to hop through gaps.
An eight-second, normal-speed excerpt from the public app. This real attempt ends with zero points and shows Play again. No wallet is connected and no score is posted.
0:08 · Captured 5 September 2026 · Silent video with on-screen instructions and optional English captions.
Read the walkthrough
0:00 · Choose Play. Choose Play to start a run in this browser.
0:01 · Tap or press Space. Tap or press Space to hop through a candle gap. Each passed gap earns one point. Timing the hop takes practice.
0:04 · Read Run over. This attempt ends with zero points after a collision. Use Play again for another attempt. The recording ends after the shown result; it does not post a score.
Play
- Open Candle Hop.
- Choose Calmer ramp before the run if you prefer a slower increase in speed.
- Choose Play.
- Tap the game screen or press Space to hop. Let the character fall between taps to line up with the next opening.
- Read Run over when you collide, then choose Play again.
Use the Games settings to set Sound effects, Music, Haptics and Motion. A browser without vibration support will report that limitation.
Check the score
The game generates its candle course from a visible seed. The candles are not the current market's tradable prices. The server can replay the seed and recorded inputs before it accepts a shared score.
If you connected a wallet before play and this deployment has the required identity service and score store, the result is posted automatically after verification. Watch Checking the run…, followed by the recorded result or a reason it was not recorded.
Top runs is an off-chain arcade board. Calmer runs are marked. A local Best can remain available even when the shared board cannot be read.
When posting is unavailable
A signed-out run stays local. A missing score store or room identity service also keeps it local. Those states do not require a transaction and do not stop the arcade from playing.
A replay-checked score is not proof of human play and does not entitle the player to a token reward. See history and rewards for the separate Duel ladder and funded-match records.
Source notes
This guide follows the application code reviewed on 2026-09-07. Links point to that reviewed commit and require repository access. GitHub may show 404 if you are signed out or do not have access.